Lua LocalPlayer HasRune

Parameters

 * (runeID)


 * runeID
 * The ID of the rune-type to check for (see known values).

Details

 * type
 * boolean


 * state
 * True if the player has the specified rune-type available.

Known Values

 * Blood = 1
 * Unholy = 2
 * Frost = 3
 * Death = 4