Owner

Great💔🔫🔫🔫🔫🔫🔫 🔫🔫🔫 🔫🔫 🔫🔫 Beautiful      🔫🔫         🔫🔫🔫             🔫🔫🔫🔫kamal karte ho sahab.. 🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫 🔫🔫🔫🔫comt him dete hi like kes or ko 🔫🔫🔫 🔫🔫 🔫 Add  #A

Owner (UnitObject+)
Owner is a value that represents a UnitObject (or a PlayerObject for a CorpseObject) that will never change. For an AiGroup, the owner is generally a UnitObject representing the unit which leads the group. For a CorpseObject, the owner is a PlayerObject representing the player who the corpse belongs to.

Example
Print("Corpse of player: " + myCorpseObject.DisplayName);